»Save the last dance for me (dance card)«, 2010 by Gayle Chong Kwan.


“Farm Animal Drawing Generator”, 2008 by Gebhard Sengmüller.

»BATHS«, 2005 by Anthony Baab.

»Variations on an homogeneous landscape«, 2006 by Milena Bonilla.

»Map«, 2008 by Amie Dicke.

»Vertiginous Mapping«, 2008 is a web based project about a town, north of the Arctic circle, having to be relocated due to ground instability caused by massive mining in the area. By Rosa Barba.

»Male / Female (Europe)«, 2008 by Cristina Lucas.

»Theatrum Orbis Terrarum« is an ongoing worldwide investigation and an attempt to rethink existing representations of the world. By Marjolijn Dijkman.


OGLE: The OpenGLExtractor” by Eyebeam R&D. Example: 3D-printing Google Earth Buildings. “OGLE” is an open source software package by the Eyebeam OpenLab that allows for the capture and re-use of 3D geometry data from 3D graphics applications.


»Thinking Machine 4«, 2004 explores the invisible, elusive nature of thought. It is an artificial intelligence program, ready to play chess with the viewer. If the viewer confronts the program, the computer’s thought process is sketched on screen as it plays. A map is created from the traces of literally thousands of possible futures as the program tries to decide its best move. Those traces become a key to the invisible lines of force in the game as well as a window into the spirit of a thinking machine. By Martin Wattenberg and Marek Walczak.


»New York City Public Schools Connected in Numerical Order« (The Bronx) by Neil Freeman.


Mesa España, Mesa América and Mesa Austria by Mateo Maté.


High Security Disneyland, also by Mateo Maté.